Thursday, June 10, 2010
Mondays Shoot
50 dried evil slugs to go on the ground.
100 cyan-blue fresh slugs for body
Shooting 2pm in pauls lab CONFIRMED
100 cyan-blue fresh slugs for body
Shooting 2pm in pauls lab CONFIRMED
Tuesday, June 8, 2010
Thursdays Shoot
We need 120 Orange, Yellow and Pink
Rebecca and Jodi 2:30 - 3:30
Mitch 2-3:30
Pauls Lab
Ross is away this week. He will meet with us on Monday.
Rebecca and Jodi 2:30 - 3:30
Mitch 2-3:30
Pauls Lab
Ross is away this week. He will meet with us on Monday.
Monday, June 7, 2010
Wednesdays Shoot
For Weds shoot we need:
60 small yellow and green slugs that taste good.
40 big translucent green slugs
These are for hands and arms, and a 'crest' for earl.
Have emailed ross about meeting him either thursday avo or friday.
60 small yellow and green slugs that taste good.
40 big translucent green slugs
These are for hands and arms, and a 'crest' for earl.
Have emailed ross about meeting him either thursday avo or friday.
Todays Shoot.
Shooting today in Pauls studio. Jade 2-2:30, Billie 2:30-3, and Nick and Bil 3-3:45. Paul is busy after this, but i have the lighting studio incase we run out of time, but I think we'll be ok.
Wednesday, June 2, 2010
Monday.
so for monday we are looking at 180 leeches.
Aroused - Billie + Nick
Red - Purple - Yellow 80 total
Front of the neck
Girl - more pink
Guy - more orange
Relaxed - Jade
Green - yellow - cyan 50 total
lower back
Distressed - Billie
Light purple - red - light blue 50 total + 5 Dark purple/black EVIL leeches
Shoulder/ back
I know everyone can come in except Jade, will catch up with her today. We were going to talk to Paul Hilliar about using his lab. will keep everyone posted.
Aroused - Billie + Nick
Red - Purple - Yellow 80 total
Front of the neck
Girl - more pink
Guy - more orange
Relaxed - Jade
Green - yellow - cyan 50 total
lower back
Distressed - Billie
Light purple - red - light blue 50 total + 5 Dark purple/black EVIL leeches
Shoulder/ back
I know everyone can come in except Jade, will catch up with her today. We were going to talk to Paul Hilliar about using his lab. will keep everyone posted.
Sunday, May 30, 2010
Kids shoot
Have arranged for the boys to come back in next week wednesday morning to do the shoot with kids.
Mental State Colour
Thursday, May 27, 2010
Contribution to hand-in May 24th
My part in this phase of our project involved conducted further research into more specific aspects of the project:
-Culture and Language
-Sociology
-Psychology
-Anatomy
-Chemistry
-Biology
-Cannibalism
This involved reading books and websites, aswell as conducting 5 of our 7 interviews with our experts and compiling research gathered at these.
I was also the photographer for this stage of the project, shooting all of our images and doing some of the editing. We took nearly 1800 photographs and large amounts of video footage for this stage of the project.
This work was then written and compiled into the report we handed in as my contribution to the presentation.
-Culture and Language
-Sociology
-Psychology
-Anatomy
-Chemistry
-Biology
-Cannibalism
This involved reading books and websites, aswell as conducting 5 of our 7 interviews with our experts and compiling research gathered at these.
I was also the photographer for this stage of the project, shooting all of our images and doing some of the editing. We took nearly 1800 photographs and large amounts of video footage for this stage of the project.
This work was then written and compiled into the report we handed in as my contribution to the presentation.
Wednesday, May 26, 2010
Leech Spine
Tuesday, May 25, 2010
The website
The website:
Well the presenting off the website was sadly a failure due to technical difficulties (It would only load pictures and video from certain computers). However, when the website does work it takes images from the server (as many as are put into the pictures folder) and turns them into a series of generative leeches. I have tried to reproduce as much of the detailing of the real objects with ridges and highlights etc, using generative techniques (so that the leeches different every time, and can scale to fit as many as are needed).
www.flesh2090.com/part2
when leeches are clicked on an image gallery opens up:

there is also a link to play our videos, and to download the workbook.

This site is somewhat closer to the group's aesthetic than our first site, but for the final website, I intend on making this 2D website 3D.
Well the presenting off the website was sadly a failure due to technical difficulties (It would only load pictures and video from certain computers). However, when the website does work it takes images from the server (as many as are put into the pictures folder) and turns them into a series of generative leeches. I have tried to reproduce as much of the detailing of the real objects with ridges and highlights etc, using generative techniques (so that the leeches different every time, and can scale to fit as many as are needed).
www.flesh2090.com/part2
when leeches are clicked on an image gallery opens up:

there is also a link to play our videos, and to download the workbook.

This site is somewhat closer to the group's aesthetic than our first site, but for the final website, I intend on making this 2D website 3D.
Monday, May 24, 2010
Final Fluid Renders
Houdini voxel fluid timelapse from Byron Mallett on Vimeo.
Since Houdini decided to take 30 minutes to render each frame, I managed to grab 8 frames and blend between them to create a timelapse. I think for next time, I'll start my renders at least a week early, maybe get some render farm time.
Sunday, May 23, 2010
Final Video
FLESH from Meredith Crowe on Vimeo.
How I actually made this:
- Storyboard
- Took lots of images and videos of our models
- Exported videos from MPEGstreamclip as image sequences
- Pulled all photos (46,000 in the end) into iPhoto and arranged them into sets
- Cut out 80% of the footage
- Export galleries from iPhoto (about 50)
- Import individual galleries into MPEGstreamclip and export as clips
- Import clips into photoshop and fix lighting and colour to make everything consistent
- Import all clips into Premiere
- Find good music
- Cut and edit music to fit film
- Fix frequency levels and track speed
- Import to premiere
- Cut and order the whole thing together
- Rework audio
- Re-cut and reorder the whole thing together
- Try and render - fail
- Fight with premiere excessivly
- Ben does loading dance
- Win fight with premiere
- RENDER!
- Compress!
- Render as flv for website
Saturday, May 22, 2010
Audio for Vid.
I'm having a bit of a freak out about audio for the stop motion, started to wish I had just committed to writing some a couple of weeks ago because its taken me just as long, and i dont have anything I'm happy with.
If anyone has any suggestions - songs or artists, let me know aseep.
If anyone has any suggestions - songs or artists, let me know aseep.
Thursday, May 20, 2010
Todays Shoot.
The photos from today are really good! And everyone's keen to help us out next time. We just have to keep in mind that theyr first years, and they go home for the holidays so ill grab their schedule off them and let everyone know.
Models and Film.
OK! so I've got at least four people coming in tomorrow, 2 guys, 2 girls. 3 of them are non european. Starting shooting at 10.
They can shoot over the weekend too if we need them, but thats cutting it a bit fine.
I'm thinking about the video, looking at a combination of very slow video footage, and stop motion. Have almost sorted the music for it too.
Wednesday, May 19, 2010
MORE fluid experiments - New direction
Done some rethinking about what actually happens to this sweat after it's emitted. I grabbed Byron Wood's leech model and I'm using it as a like a fluid guide. The goal is to have the fluid not just fill it like a mold, but almost flow into it's form by following a series of struts within the model before breaking the struts and filling the rest of the mold. It's sort of combining my work with growing fruit straight out a person's back but with fluids rather than plants. I'll also have maybe three variations of the leeches that I can copy along the shape of the outline that Kevin was developing, showing how these leeches can be grown en masse.
Technology wise, I think I've got the initial fluid filling the mold aspect working. Using the leech model, I can spawn a voxel fluid from a series of small bumps (they might be invisible depending on if they look horrid or not) and fill the container. This does look a bit artificial though, hence the idea to use an internal shell with struts that run through the center, giving paths for the fluid to flow through. Since this is a voxel fluid and not the particle fluids I was using earlier, it might be a bit hard to do the diffusion that I had in some earlier tests, though I think it might work with some more testing.
Here's a quick still I grabbed of some of the fluid being emitted.

I've layed out the emitters on the bottom in a line with varying widths. The goal will be to have a series of "pumps" along the bottom which will move the liquid around into the various struts inside the leech. Ideally, the emitters at the front and the back will contain different shades of green with extra blue or yellow. If the diffusion works then as the struts start to meet up, the shades will mix, forming a really nice forest green.
Timeline wise, I'm looking at hitting render on this either Friday night or mid-Saturday to allow a grace period to simulate and render this.
Technology wise, I think I've got the initial fluid filling the mold aspect working. Using the leech model, I can spawn a voxel fluid from a series of small bumps (they might be invisible depending on if they look horrid or not) and fill the container. This does look a bit artificial though, hence the idea to use an internal shell with struts that run through the center, giving paths for the fluid to flow through. Since this is a voxel fluid and not the particle fluids I was using earlier, it might be a bit hard to do the diffusion that I had in some earlier tests, though I think it might work with some more testing.
Here's a quick still I grabbed of some of the fluid being emitted.

I've layed out the emitters on the bottom in a line with varying widths. The goal will be to have a series of "pumps" along the bottom which will move the liquid around into the various struts inside the leech. Ideally, the emitters at the front and the back will contain different shades of green with extra blue or yellow. If the diffusion works then as the struts start to meet up, the shades will mix, forming a really nice forest green.
Timeline wise, I'm looking at hitting render on this either Friday night or mid-Saturday to allow a grace period to simulate and render this.
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