I'm having a bit of a freak out about audio for the stop motion, started to wish I had just committed to writing some a couple of weeks ago because its taken me just as long, and i dont have anything I'm happy with.
If anyone has any suggestions - songs or artists, let me know aseep.
Thursday, May 20, 2010
Todays Shoot.
The photos from today are really good! And everyone's keen to help us out next time. We just have to keep in mind that theyr first years, and they go home for the holidays so ill grab their schedule off them and let everyone know.
Models and Film.
OK! so I've got at least four people coming in tomorrow, 2 guys, 2 girls. 3 of them are non european. Starting shooting at 10.
They can shoot over the weekend too if we need them, but thats cutting it a bit fine.
I'm thinking about the video, looking at a combination of very slow video footage, and stop motion. Have almost sorted the music for it too.
Wednesday, May 19, 2010
MORE fluid experiments - New direction
Done some rethinking about what actually happens to this sweat after it's emitted. I grabbed Byron Wood's leech model and I'm using it as a like a fluid guide. The goal is to have the fluid not just fill it like a mold, but almost flow into it's form by following a series of struts within the model before breaking the struts and filling the rest of the mold. It's sort of combining my work with growing fruit straight out a person's back but with fluids rather than plants. I'll also have maybe three variations of the leeches that I can copy along the shape of the outline that Kevin was developing, showing how these leeches can be grown en masse.
Technology wise, I think I've got the initial fluid filling the mold aspect working. Using the leech model, I can spawn a voxel fluid from a series of small bumps (they might be invisible depending on if they look horrid or not) and fill the container. This does look a bit artificial though, hence the idea to use an internal shell with struts that run through the center, giving paths for the fluid to flow through. Since this is a voxel fluid and not the particle fluids I was using earlier, it might be a bit hard to do the diffusion that I had in some earlier tests, though I think it might work with some more testing.
Here's a quick still I grabbed of some of the fluid being emitted.

I've layed out the emitters on the bottom in a line with varying widths. The goal will be to have a series of "pumps" along the bottom which will move the liquid around into the various struts inside the leech. Ideally, the emitters at the front and the back will contain different shades of green with extra blue or yellow. If the diffusion works then as the struts start to meet up, the shades will mix, forming a really nice forest green.
Timeline wise, I'm looking at hitting render on this either Friday night or mid-Saturday to allow a grace period to simulate and render this.
Technology wise, I think I've got the initial fluid filling the mold aspect working. Using the leech model, I can spawn a voxel fluid from a series of small bumps (they might be invisible depending on if they look horrid or not) and fill the container. This does look a bit artificial though, hence the idea to use an internal shell with struts that run through the center, giving paths for the fluid to flow through. Since this is a voxel fluid and not the particle fluids I was using earlier, it might be a bit hard to do the diffusion that I had in some earlier tests, though I think it might work with some more testing.
Here's a quick still I grabbed of some of the fluid being emitted.

I've layed out the emitters on the bottom in a line with varying widths. The goal will be to have a series of "pumps" along the bottom which will move the liquid around into the various struts inside the leech. Ideally, the emitters at the front and the back will contain different shades of green with extra blue or yellow. If the diffusion works then as the struts start to meet up, the shades will mix, forming a really nice forest green.
Timeline wise, I'm looking at hitting render on this either Friday night or mid-Saturday to allow a grace period to simulate and render this.
Monday, May 17, 2010
Fluid Diffusion experiments
Sorry I've been a bit quiet guys. I've been fighting with Houdini over getting fluids to combine and I finally had a breakthrough.
Here's a quick example of the diffusion working. I know it looks quite basic now, but the underlying tech seems to be all working (thank god).
Now that this is working, I can layer sweat glands along a surface and have them emit fluid particles. These then combine to form a fluid with a high viscosity and blended colours which then hardens to form a form which can be eaten.
Here's a quick example of the diffusion working. I know it looks quite basic now, but the underlying tech seems to be all working (thank god).
Fluid Diffusion in Houdini from Byron Mallett on Vimeo.
Now that this is working, I can layer sweat glands along a surface and have them emit fluid particles. These then combine to form a fluid with a high viscosity and blended colours which then hardens to form a form which can be eaten.
Sunday, May 16, 2010
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